Accueil / Prix des jeux / Unexplored
Prix · Action

Prix Unexplored

The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.

Nintendo Switch · PC
Unexplored : capture d'écran
Unexplored : captureUnexplored : captureUnexplored : capture
9,99 €
Meilleur prix PCsur Fanatical
Voir l'offre
563Avis Steam
2017Sortie

Où acheter Unexplored au meilleur prix

BoutiquePlateformeConseilléPrixRéduction
FanaticalMeilleur prixPC9,99 €Voir l'offre

La meilleure offre dématérialisée du moment est à 9,99 € sur Fanatical. Son prix le plus bas jamais observé est de 4,99 €.

DéveloppeurLudomotion
Date de sortie22 févr. 2017
À propos de Unexplored

Real-time Roguelite Dungeon Crawling at its Very Best! Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety! Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat. Easy to Play, Easy to Die Fantastic Generated Dungeons (using brand new tech) Real Emergent Gameplay with many Tactical Options Intense, Real-time, Dual Wielding Melee Combat Stealth Mechanics (dungeon crawling like a real rogue…) Over 50 dangerous bosses Challenging, generated puzzles Adaptive, original soundtrack In the Words Of A Player: What Do You Feel Makes the Game Stand Out? Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?” We really liked what Misery wrote, so here’s a summary: 1. the Dungeon Generation 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it. 3. The combat is pretty fun, yeah Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort. 4. Pausing the game Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play. 5. The Puzzles [The puzzles] feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall. 6. The hub floors Ended up being a great feature. 7. The huge variety of enemies Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet. 8. And of course the whole "lock and key" concept. The goal of Unexplored The goal of Unexplored is to…

ActionAventureIndépendantRPG
Configuration requise (PC)

Minimale

Minimale : Système d'exploitation *: Windows 7 Processeur : 1.6 GHz Mémoire vive : 2 GB de mémoire Graphiques : 3D Graphics Card Espace disque : 500 MB d'espace disque disponible

Recommandée

Recommandée : Système d'exploitation : Windows 10 Processeur : 2.6 GHz Mémoire vive : 4 GB de mémoire Graphiques : 3D Graphics Card Espace disque : 500 MB d'espace disque disponible

Catégories

Autres prix de jeux