Prix Bernie Needs Love
A retro platformer about an old man who collects blue pills amidst urban dangers and bird poop in a desperate effort to reach his girlfriend before he is himself reached by the ever-approaching Grim Reaper.




Où acheter Bernie Needs Love au meilleur prix
| Boutique | Plateforme | Conseillé | Prix | Réduction | |
|---|---|---|---|---|---|
| SteamMeilleur prix | PC | 2,99 € | Voir l'offre |
La meilleure offre dématérialisée du moment est à 2,99 € sur Steam. Son prix le plus bas jamais observé est de 0,89 €.
Historique du meilleur prix PC observé
Évolution de l'offre PC actuellement suivie. Dernier marchand observé : Steam.
À propos de Bernie Needs Love
Bernie Needs Love is, in essence, a simple and lighthearted platformer in which the player must guide Bernie, a nice but anguished old man chased by death, towards his girlfriend — while avoiding the many hazards of a poorly maintained yet beautiful city and collecting blue 'love-enhancing' pills to make it an extra-special night! A humorous portrait of social and existential issues in a media where death and sexuality are usually quite one-dimensional, Bernie Needs Love also stands out from the crowd with its charming lo-fi graphics, lovingly composed chiptune music, and hardcore difficulty level — which are sure to satisfy players who grew up in the 8-bit era. Aesthetically, Bernie Needs Love is indeed a loveletter to the games of the 80s and early 90s, but also an experiment on getting the most out of a self-imposed set of limitations: the palette is a mix of CPC, C64, and NES colors with a few odd ones to highlight certain elements, while the original chiptune soundtrack is entirely created with synthesizers that faithfully emulate the hardware of iconic 8-bit and 16-bit machines. Regardless of its nostalgic appeal, Bernie Needs Love is an up-to-date game from the depicted subjects (i.e. the anguish of life in the constant shadow of imminent death, one's need for love and sex, the pharmaceutical industry, etc.) to the modern conveniences it provides, such as automatic support for the Xbox 360 controller, quick and easy switching between the windowed and fullscreen modes, audio options (toggle-enabled and independent controls for Music and SFX), and saving the player progress. Even the hair-pulling difficulty is balanced with infinite lives, immediate restart upon death, and no loading whatsoever after the first loading screen upon start (which shouldn't take more then 3 seconds, by the way). The game is already available, but will remain in beta while stages and features are added. Once we reach the 30 planned stages (we're currently working on stages 11 to 20), the beta phase and the correspondent discounted price will be over. Development is expected to be complete in Q4 2016. The 30 stages are divided as follows: Stages 01 to 10 -> Downtown (Implemented)…











