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Prix Quantum Conscience

In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.

macOS · PC · Linux
Quantum Conscience : capture d'écran
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4,99 €
Meilleur prix PCsur Steam
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2015Sortie

Où acheter Quantum Conscience au meilleur prix

BoutiquePlateformeConseilléPrixRéduction
SteamMeilleur prixPC4,99 €Voir l'offre

La meilleure offre dématérialisée du moment est à 4,99 € sur Steam. Son prix le plus bas jamais observé est de 1,24 €.

Historique du meilleur prix PC observé

Suivi commencé le 10 août 2026Premier prix enregistré : 4,99 €. Le graphique apparaîtra après la première variation observée.
DéveloppeurWoodsy Studio
Date de sortie9 juin 2015
À propos de Quantum Conscience

Within a galaxy of terraformed planets, a secret war rages between two intergalactic agencies. One of them—ARCHON—is developing the technology to invade people’s minds. They have already tyrannized a planet called Teballai, and hope to use their mind-reading technology to spread their power across the galaxy. A second organization—FOE (Freedom Organization of Elites)—wants to destroy ARCHON’s technology in the name of freedom. When a young FOE soldier (you choose the gender) named Blaire obtains the ability to read minds from an ARCHON experiment, she finds her loyalty torn between both sides. Whether Blaire helps the enemy or defeats them depends upon your use of her power. One of the hallmarks of the traditional visual novel is a branching story line. This is typically accomplished via choices forced on the player. In some of the most complex visual novels, there are dozens of these choices and multiple endings. I call Quantum Conscience "experimental" because it seeks to do away with these choices. Outside of the very first few minutes of the game, in which the player chooses to be a male or female protagonist and answers some questions about their background, there are no forced choices. Rather, the player character--a soldier in the far-flung future--is given the power to, at any time, read the minds of the other characters. How often Blaire, your protagonist, uses this power is entirely up to the player. Starting from the middle of chapter one, it is almost always available, and the only way the player interacts with the story. The consequences of the knowledge Blaire gains (or doesn't) changes how Blaire acts and how other characters react to Blaire.

Aventure
Configuration requise (PC)

Minimale

Minimale : Système d'exploitation *: Windows XP Processeur : 1Ghz Mémoire vive : 512 MB de mémoire Graphiques : DirectX or OpenGL compatible card Espace disque : 500 MB d'espace disque disponible

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